Class WalkGaitParameters.IrregularityGroup
[Serializable]
public sealed class WalkGaitParameters.IrregularityGroup
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- Inheritance
-
object
WalkGaitParameters.IrregularityGroup
Fields
JitterAmount
[Tooltip("How much fast random variation is added to every movement, as a fraction of that movement's own size. This produces a twitch rather than a slow drift.")]
[Range(0, 1)]
public float JitterAmount
Field Value
- float
JitterFrequency
[Tooltip("How quickly the fast random variation changes, in cycles per second. Has no effect while Jitter Amount is 0.")]
[Range(0, 60)]
public float JitterFrequency
Field Value
- float
NoiseAmount
[Tooltip("How much slow random variation is added to every movement, as a fraction of that movement's own size. Above 0 each cycle differs slightly from the last, so the walk does not read as a repeating loop.")]
[Range(0, 1)]
public float NoiseAmount
Field Value
- float
NoiseFrequency
[Tooltip("How quickly the slow random variation changes, in cycles per second. Has no effect while Noise Amount is 0.")]
[Range(0, 10)]
public float NoiseFrequency
Field Value
- float
Seed
[Tooltip("The starting number for the random variation. Two characters with identical settings but different seeds move differently, which stops a crowd from moving in unison.")]
public int Seed
Field Value
- int