Class WalkGaitParameters.IrregularityGroup

Namespace
CodeSmile.AnyMotion.AnimateYourself.Gait
/
Assembly
ApiSource.dll
[Serializable]
public sealed class WalkGaitParameters.IrregularityGroup
Expand Details ...
Inheritance
object
WalkGaitParameters.IrregularityGroup

Fields

JitterAmount

[Tooltip("How much fast random variation is added to every movement, as a fraction of that movement's own size. This produces a twitch rather than a slow drift.")]
[Range(0, 1)]
public float JitterAmount

Field Value

float

JitterFrequency

[Tooltip("How quickly the fast random variation changes, in cycles per second. Has no effect while Jitter Amount is 0.")]
[Range(0, 60)]
public float JitterFrequency

Field Value

float

NoiseAmount

[Tooltip("How much slow random variation is added to every movement, as a fraction of that movement's own size. Above 0 each cycle differs slightly from the last, so the walk does not read as a repeating loop.")]
[Range(0, 1)]
public float NoiseAmount

Field Value

float

NoiseFrequency

[Tooltip("How quickly the slow random variation changes, in cycles per second. Has no effect while Noise Amount is 0.")]
[Range(0, 10)]
public float NoiseFrequency

Field Value

float

Seed

[Tooltip("The starting number for the random variation. Two characters with identical settings but different seeds move differently, which stops a crowd from moving in unison.")]
public int Seed

Field Value

int