Enum DesignSceneMode

Namespace
CodeSmile.AnyMotion.AnimateYourself.Samples
/
Assembly
ApiSource.dll

What the design scene is being used for. See DesignScene.

public enum DesignSceneMode
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Fields

AutomatedSequence = 0

Every character in the list is played with every preset in the list, walking once and running once, in a fixed order. This is the mode a screen recording is cut from.

ManualDesign = 1

One character crosses the frame over and over at an adjustable speed, with no preset applied. This is the mode one preset is designed in.

Remarks

Serialized on DesignScene, so members are appended rather than reordered: JsonUtility and Unity's own scene serialization both write an enum as its ordinal.