Enum DesignSceneStrafeFacing

Namespace
CodeSmile.AnyMotion.AnimateYourself.Samples
/
Assembly
ApiSource.dll

Which way a strafing character faces in the design scene.

public enum DesignSceneStrafeFacing
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Fields

FacingAway = 1

The character faces away from the camera and travels sideways across the frame.

FacingCamera = 0

The character faces the camera and travels sideways across the frame.

Remarks

Serialized on DesignScene, so members are appended rather than reordered: JsonUtility and Unity's own scene serialization both write an enum as its ordinal.