Enum DesignSceneStrafeFacing
- Namespace
- CodeSmile.AnyMotion.AnimateYourself.Samples /
- Assembly
- ApiSource.dll
Which way a strafing character faces in the design scene.
public enum DesignSceneStrafeFacing
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Fields
FacingAway = 1The character faces away from the camera and travels sideways across the frame.
FacingCamera = 0The character faces the camera and travels sideways across the frame.
Remarks
Serialized on DesignScene, so members are appended rather than reordered:
JsonUtility and Unity's own scene serialization both write an enum as its ordinal.