Class PerfCharacterState
Test helper for toggling one character between alive/dead and rendered/hidden states.
Assumes the assigned GameObject is the logical character root and searches children.
public sealed class PerfCharacterState : MonoBehaviour
Expand Details ...
- Inheritance
-
object
Object
Component
Behaviour
MonoBehaviour
PerfCharacterState
Properties
Alive
public bool Alive { get; set; }
Property Value
- bool
AnyMotionEnabled
public bool AnyMotionEnabled { get; set; }
Property Value
- bool
HasPuppetMaster
public bool HasPuppetMaster { get; }
Property Value
- bool
PuppetMasterEnabled
public bool PuppetMasterEnabled { get; set; }
Property Value
- bool
RenderersEnabled
public bool RenderersEnabled { get; set; }
Property Value
- bool
Methods
ApplyState()
CacheComponents()
public void CacheComponents()
SetAlive(bool)
public void SetAlive(bool alive)
Parameters
| Type |
Name |
Description |
- bool
|
alive |
|
SetDead()
SetRendered(bool)
public void SetRendered(bool rendered)
Parameters
| Type |
Name |
Description |
- bool
|
rendered |
|