Class PuppetMasterReflectionBridge
Reflection-only bridge for PuppetMaster-style components.
Keeps the sample free of a hard RootMotion/PuppetMaster assembly dependency.
public static class PuppetMasterReflectionBridge
Expand Details ...
- Inheritance
-
object
PuppetMasterReflectionBridge
Methods
HasPuppetMaster(GameObject)
public static bool HasPuppetMaster(GameObject root)
Parameters
| Type |
Name |
Description |
- GameObject
|
root |
|
Returns
- bool
SetAlive(GameObject, bool)
public static void SetAlive(GameObject root, bool alive)
Parameters
| Type |
Name |
Description |
- GameObject
|
root |
|
- bool
|
alive |
|
SetPuppetMasterEnabled(GameObject, bool)
public static void SetPuppetMasterEnabled(GameObject root, bool enabled)
Parameters
| Type |
Name |
Description |
- GameObject
|
root |
|
- bool
|
enabled |
|