Namespace CodeSmile.AnyMotion.Core.Presets
Classes
- PresetAsset<T>
Wraps one preset data type as a Unity asset. Unity's own asset serialization persists Data natively; no code here is needed for that. Text-based save/load — sharing a preset outside the project — is a separate concern handled by
CodeSmile.AnyMotion.Core.SaveLoad, not by this class.