CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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◆ Save() [1/2]

static void Save ( [NotNull] Object asset)
static

Saves the object to disk if it is dirty.

Depending on how changes were made you may have to use CodeSmileEditor.Asset.File.ForceSave instead.

Parameters
assetThe asset to save.
See also