CodeSmile AssetDatabase 1.10
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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◆ Save() [2/2]

static void Save ( GUID guid)
static

Saves any changes to the asset to disk, by GUID.

Parameters
guidThe guid of the asset.
See also

Definition at line 250 of file Asset.File.cs.

251 {
252 ThrowIf.NotAnAssetGuid(guid);
253
254 AssetDatabase.SaveAssetIfDirty(guid);
255 }