CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
Loading...
Searching...
No Matches

◆ Save() [2/2]

static void Save ( GUID guid)
static

Saves any changes to the asset to disk, by GUID.

Parameters
guidThe guid of the asset.
See also

Definition at line 245 of file Asset.File.cs.

246 {
247 ThrowIf.NotAnAssetGuid(guid);
248
249 AssetDatabase.SaveAssetIfDirty(guid);
250 }