CodeSmile AssetDatabase 1.10
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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◆ LoadAsync()

static AssetDatabaseLoadOperation LoadAsync ( [NotNull] Path path,
Int64 localFileId )
static

Loads an object and its dependencies asynchronously.

Parameters
pathThe path to an asset file.
localFileIdThe local file ID of the (sub) asset. I'm sorry but this is what Unity requires.
Returns
An AssetDatabaseLoadOperation to track progress.
See also

Definition at line 464 of file Asset.File.cs.

465 {
466 return AssetDatabase.LoadObjectAsync(path, localFileId);
467 }