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    CodeSmile AssetDatabase 1.9
    
   Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form. 
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Batch multiple asset file operations to improve execution speed.
Within the massAssetFileEditAction the AssetDatabase will queue any CodeSmileEditor.Asset.File operations and runs them afterwards in a single refresh cycle. This can significantly speed up mass file operations.
The callback Action is safeguarded against exceptions leaving the AssetDatabase in a 'suspended' state. Also note that Allow.. and DisallowAutoRefresh calls are already implied when using Start/StopAssetEditing. See the code snippet below for implementation details.
CAUTION:
| massAssetFileEditAction | Write any mass file editing code in this action. | 
Definition at line 77 of file Asset.File.cs.