CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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◆ ApplySettings()

static void ApplySettings ( [NotNull] Path path)
static

Writes any unsaved changes of the given asset's importer to disk.

This is mainly used to force the CacheServer/Accelerator to import the asset. It does so without user interaction.

Parameters
pathPath to an asset file.
See also