CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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◆ FolderExists()

static Boolean FolderExists ( [NotNull] Path path)
static

Tests if the given folder exists in the file system.

Parameters
pathPath to a folder.
Returns
True if the folder exists in the file system. False otherwise.
See also

Referenced by Asset.Path.CreateFolders().

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