CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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◆ ExistsInFileSystem

Boolean ExistsInFileSystem
get

Returns true if the path exists in the file system.

This checks for physical existance of a file or folder using the System.IO methods. It may return true where CodeSmileEditor.Asset.Path.Exists returns false.

In such a case this may indicate that the asset has been created but not yet imported. The corresponding status check is: CodeSmileEditor.Asset.Status.IsImported.

See also

Definition at line 84 of file Asset.Path.cs.