CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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◆ CanMove()

Boolean CanMove ( Path destinationPath)

Tests if a Move operation will be successful without actually moving the asset.

Returns false if one or more folders in destinationPath do not exist. On failure, use CodeSmileEditor.Asset.GetLastErrorMessage to get the failure error message.

Parameters
destinationPathThe path where to move the asset to. May have a different extension.
Returns
True if moving the asset will be successful, false otherwise.
See also