CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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◆ Labels

String [] Labels
getset

Sets or gets the labels associated with the asset.

See also

Definition at line 196 of file Asset.Properties.cs.

197 {
198 get => Label.GetAll(m_MainObject);
199 set => Label.SetAll(m_MainObject, value);
200 }