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UnityEngine.Rendering
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AmbientMode
AsyncGPUReadback
AsyncGPUReadbackRequest
AttachmentDescriptor
AttachmentIndexArray
BatchBufferTarget
BatchCullingContext
BatchCullingFlags
BatchCullingOutput
BatchCullingOutputDrawCommands
BatchCullingProjectionType
BatchCullingViewType
BatchDrawCommand
BatchDrawCommandFlags
BatchDrawCommandIndirect
BatchDrawCommandProcedural
BatchDrawCommandProceduralIndirect
BatchDrawCommandType
BatchDrawRange
BatchFilterSettings
BatchID
BatchMaterialID
BatchMeshID
BatchPackedCullingViewID
BatchRendererGroup
BatchRendererGroupCreateInfo
BlendMode
BlendOp
BlendShapeBufferLayout
BlendState
BuiltinRenderTextureType
BuiltinShaderDefine
BuiltinShaderMode
BuiltinShaderType
CameraEvent
CameraHDRMode
CameraLateLatchMatrixType
CameraProperties
ColorWriteMask
CommandBuffer
CommandBufferExecutionFlags
CommandBufferExtensions
CompareFunction
ComputeQueueType
CopyTextureSupport
CullingOptions
CullingResults
CullingSplit
CullMode
CustomMarkerCallbackFlags
DefaultReflectionMode
DepthState
DistanceMetric
DrawingSettings
FastMemoryFlags
FilteringSettings
FormatSwizzle
FoveatedRenderingCaps
FoveatedRenderingMode
GizmoSubset
GlobalKeyword
GraphicsDeviceType
GraphicsFence
GraphicsFenceType
GraphicsSettings
GraphicsTexture
GraphicsTextureDescriptor
GraphicsTextureDescriptorFlags
GraphicsTextureState
GraphicsTier
IndexFormat
LightEvent
LightProbeOutsideHullStrategy
LightProbeUsage
LightShadowCasterCullingInfo
LightShadowResolution
LightUnit
LoadStoreActionDebugModeSettings
LocalKeyword
LocalKeywordSpace
LODParameters
MeshUpdateFlags
MetadataValue
ObjectIdRequest
ObjectIdResult
OnDemandRendering
OpaqueSortMode
OpenGLESVersion
PassIdentifier
PassType
PerObjectData
PIX
PlatformKeywordSet
RasterState
RayTracingAABBsInstanceConfig
RayTracingAccelerationStructure
RayTracingAccelerationStructure.BuildSettings
RayTracingAccelerationStructure.ManagementMode
RayTracingAccelerationStructure.RayTracingModeMask
RayTracingAccelerationStructure.Settings
RayTracingAccelerationStructureBuildFlags
RayTracingGeometryInstanceConfig
RayTracingInstanceCullingConfig
RayTracingInstanceCullingFlags
RayTracingInstanceCullingMaterialTest
RayTracingInstanceCullingResults
RayTracingInstanceCullingShaderTagConfig
RayTracingInstanceCullingTest
RayTracingInstanceMaterialConfig
RayTracingInstanceMaterialCRC
RayTracingInstanceTriangleCullingConfig
RayTracingMeshInstanceConfig
RayTracingShader
RayTracingSubMeshFlags
RayTracingSubMeshFlagsConfig
RealtimeGICPUUsage
ReflectionCubemapCompression
ReflectionProbeBlendInfo
ReflectionProbeClearFlags
ReflectionProbeMode
ReflectionProbeRefreshMode
ReflectionProbeSortingCriteria
ReflectionProbeTimeSlicingMode
ReflectionProbeType
ReflectionProbeUsage
RenderBufferLoadAction
RenderBufferStoreAction
RendererList
RendererListParams
RendererListStatus
RenderingThreadingMode
RenderPipeline
RenderPipeline.StandardRequest
RenderPipelineAsset
RenderPipelineGlobalSettings
RenderPipelineGraphicsSettingsCollection
RenderPipelineGraphicsSettingsExtensions
RenderPipelineManager
RenderQueue
RenderQueueRange
RenderStateBlock
RenderStateMask
RenderTargetBinding
RenderTargetBlendState
RenderTargetFlags
RenderTargetIdentifier
RenderTextureSubElement
RTClearFlags
ScopedRenderPass
ScopedSubPass
ScriptableCullingParameters
ScriptableRenderContext
SearchType
ShaderConstantType
ShaderKeyword
ShaderKeywordSet
ShaderKeywordType
ShaderParamType
ShaderPropertyFlags
ShaderPropertyType
ShaderTagId
ShadowCastersCullingInfos
ShadowCastingMode
ShadowDrawingSettings
ShadowMapPass
ShadowSamplingMode
ShadowSplitData
SinglePassStereoMode
SortingCriteria
SortingGroup
SortingLayerRange
SortingSettings
SphericalHarmonicsL2
SplashScreen
SplashScreen.StopBehavior
StencilOp
StencilState
SubMeshDescriptor
SubPassDescriptor
SubPassFlags
SupportedOnRenderPipelineAttribute.SupportedMode
SupportedRenderingFeatures
SupportedRenderingFeatures.LightmapMixedBakeModes
SupportedRenderingFeatures.ReflectionProbeModes
SynchronisationStage
SynchronisationStageFlags
TextureDimension
ThreadedBatchContext
UISubset
VertexAttribute
VertexAttributeDescriptor
VertexAttributeFormat
VideoShadersIncludeMode
VisibleLight
VisibleReflectionProbe
Watermark