Class WalkGaitParameters.PelvisGroup
[Serializable]
public sealed class WalkGaitParameters.PelvisGroup
Expand Details ...
- Inheritance
-
object
WalkGaitParameters.PelvisGroup
Fields
Bob
[Tooltip("How far the hips rise and fall, as a fraction of hip height. This happens twice per cycle, once for each step.")]
[Range(0, 0.3)]
public float Bob
Field Value
- float
BobPhaseOffset
[Tooltip("Shifts when the up-and-down hip movement happens relative to the footsteps. Use this if the hips reach their highest point at the wrong moment in the step.")]
[Range(0, 1)]
public float BobPhaseOffset
Field Value
- float
FlightGravity
[Tooltip("How fast the character falls during the airborne part of a run, in metres per second squared. The default matches Earth gravity. Lower values give a longer, floatier hop between steps, for example for a low-gravity character. Only used when Flight Gravity Source is Authored.")]
[Range(0.1, 30)]
public float FlightGravity
Field Value
- float
FlightGravitySource
[Tooltip("Where the falling speed for the airborne part of a run comes from — it is used once Duty Factor drops below 0.5 and both feet leave the ground at the same time. Authored uses the Flight Gravity value below and ignores your project's physics settings, so the same settings look the same in every project. Physics uses this character's Rigidbody if it has one, otherwise the project's own gravity setting.")]
public WalkGaitParameters.PelvisGroup.GravitySource FlightGravitySource
Field Value
- WalkGaitParameters.PelvisGroup.GravitySource
HipsTwist
[Tooltip("How far the hips turn left and right, in degrees. They turn towards whichever leg is swinging forward.")]
[FormerlySerializedAs("Twist")]
[Range(0, 45)]
public float HipsTwist
Field Value
- float
Pitch
[Tooltip("A constant forward tilt of the hips, in degrees. Positive tips the top of the pelvis forward.")]
[Range(-45, 45)]
public float Pitch
Field Value
- float
Roll
[Tooltip("How far the hips tip sideways, in degrees. They drop on the side whose foot is off the ground.")]
[Range(0, 45)]
public float Roll
Field Value
- float
Surge
[Tooltip("How far the hips move forwards and backwards, as a fraction of hip height. This happens twice per cycle.")]
[Range(0, 0.3)]
public float Surge
Field Value
- float
Sway
[Tooltip("How far the hips shift from side to side, as a fraction of hip width. This happens once per cycle, moving the body's weight over whichever foot is on the ground.")]
[Range(0, 1)]
public float Sway
Field Value
- float