Enum ShakeEnvelope
- Namespace
- CodeSmile.AnyMotion.AnimateYourself.Shake /
- Assembly
- ApiSource.dll
Which envelope scales a channel's amplitude. See shake-noise-spec.md ยง5.
public enum ShakeEnvelope
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Fields
Steady = 0Constant amplitude, always on. Idle micro-motion, creature gaits, rhythmic motion.
Trauma = 1Amplitude scales by Trauma-squared, which decays over time. Event-triggered bursts.