Enum ShakeEnvelope

Namespace
CodeSmile.AnyMotion.AnimateYourself.Shake
/
Assembly
ApiSource.dll

Which envelope scales a channel's amplitude. See shake-noise-spec.md ยง5.

public enum ShakeEnvelope
Expand Details ...

Fields

Steady = 0

Constant amplitude, always on. Idle micro-motion, creature gaits, rhythmic motion.

Trauma = 1

Amplitude scales by Trauma-squared, which decays over time. Event-triggered bursts.