CodeSmile AssetDatabase
1.10
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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GetOwningBundle()
static String GetOwningBundle
(
[NotNull]
Path
path
)
static
Returns the bundle name that contains the asset path.
Parameters
path
Path
to an asset file.
Returns
The name of the bundle this asset belongs to. Empty string if the asset path does not belong to an asset bundle.
See also
CodeSmileEditor.Asset.Bundle.GetOwningBundleVariant
AssetDatabase.GetImplicitAssetBundleName
CodeSmileEditor
Asset
Bundle
Generated by
1.13.2