CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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◆ GetOwningBundleVariant()

static String GetOwningBundleVariant ( [NotNull] Path path)
static

Returns the bundle variant name that contains the asset path.

Parameters
pathPath to an asset file.
Returns
The name of the bundle variant this asset belongs to. Empty string if the asset path does not belong to an asset bundle.
See also