CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
Loading...
Searching...
No Matches

◆ Register()

static void Register ( [NotNull] String globalDependencyName,
Hash128 dependencyHash )
static

Registers a custom dependency to be used in conjunction with a custom AssetImporter.

Parameters
globalDependencyNameA global name for the dependency.
dependencyHashThe current hash of the dependency value which, if changed, indicates that the asset has changed.
See also