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    CodeSmile AssetDatabase 1.9
    
   Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form. 
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Writes the byte array to disk, then imports and loads the asset. Overwrites any existing file.
Creates missing folders in the destination path.
| contents | The bytes to write. | 
| path | Path to a file with extension. | 
Referenced by Asset.File.LoadOrCreate< T >().
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