CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
Loading...
Searching...
No Matches

◆ MakeEditable() [3/3]

static Boolean MakeEditable ( [NotNull] String[] paths,
out List< String > notEditablePaths )
static

Tries to open multiple paths for editing in the version control system.

Use CodeSmileEditor.Asset.VersionControl.CanMakeEditable to get an error message for individual paths.

Parameters
pathsPaths to assets.
notEditablePathsList of paths that are not editable. Is empty if all paths are editable.
Returns
True if the paths are now editable, false if at least one failed to open.
See also