CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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◆ MakeEditable() [1/3]

static Boolean MakeEditable ( [NotNull] Path path)
static

Tries to open the path for editing in the version control system.

Use CodeSmileEditor.Asset.VersionControl.CanMakeEditable to get an error message if this method returns false.

Parameters
pathPath to an asset.
Returns
True if the path is now editable, false if at least one failed to open.
See also