CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
Loading...
Searching...
No Matches

◆ SaveAs()

Asset SaveAs ( Path path)

Saves a copy of the asset to a new path. Overwrites any existing asset at path.

Will automatically create missing folders.

Parameters
pathThe path where to save the copy.
Returns
The copy of the Asset or null if copying failed. Use CodeSmileEditor.Asset.GetLastErrorMessage to get the human readable error message.
See also

Referenced by Asset.SaveAsNew().

+ Here is the caller graph for this function: