CodeSmile AssetDatabase 1.10
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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◆ Save()

void Save ( )

Saves any changes to the asset to disk.

Not every change marks an object as 'dirty'. In such cases you need to use CodeSmileEditor.Asset.ForceSave().

See also

References Save().

Referenced by Save().

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