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CodeSmile AssetDatabase 1.10
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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| void ForceSave | ( | ) |
Saves the asset to disk, regardless of whether it is marked as 'dirty'.
Force saving is achieved by flagging the object as dirty with EditorUtility.SetDirty().
References ForceSave().
Referenced by ForceSave().
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