CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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◆ ForceSave()

void ForceSave ( )

Saves the asset to disk, regardless of whether it is marked as 'dirty'.

Force saving is achieved by flagging the object as dirty with EditorUtility.SetDirty().

See also