CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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◆ CanOpenInEditor()

Boolean CanOpenInEditor ( )

Returns true if the asset can be opened (edited) by the Unity Editor itself.

Example assets where this is true: materials, .unity (scene), .asset files, .. Where it is false: audio clips, scripts, reflection probes, ..

Returns
True if the editor can edit this asset type.
See also