CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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Imports a file at a given path that was created or modified 'externally', then loads and returns the asset object. See CodeSmileEditor.Asset.File.Import for more info.
You may want to use the Create overloads that automatically create the file, then import and load the new file:
path | Path to an asset. |
options | ImportAssetOptions |
T | A UnityEngine.Object derived type. |
T | : | Object |
Referenced by Asset.File.LoadOrCreate< T >().