CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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Imports a file at a given path that was created or modified 'externally'. Externally refers to any means other than AssetDatabase methods such as System.IO or batch scripts.
You may want to use the Create overloads that automatically create the file, then import and load the new file:
path | Path to an asset. |
options | ImportAssetOptions |
Definition at line 271 of file Asset.File.cs.
Referenced by Asset.SubAsset.SetMain().