CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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Asset.SubAsset Class Reference

Groups all Sub-Asset related functionality. More...

+ Collaboration diagram for Asset.SubAsset:

Static Public Member Functions

static void Add ([NotNull] Object subAssetInstance, [NotNull] Object asset)
 Adds an object as sub-asset to the asset. This change is implicitly saved to disk.
 
static Boolean Extract ([NotNull] Object subAsset, [NotNull] Path destinationPath)
 Extracts a sub-object of an asset as an asset of its own.
 
static Object[] LoadAll ([NotNull] Path path)
 Loads all sub-asset objects of an asset.
 
static Object[] LoadVisible ([NotNull] Path path)
 Loads only the visible (representation) sub-asset objects of an asset.
 
static void Remove ([NotNull] Object subAsset)
 Removes a sub-object from the asset it is contained in.
 
static void SetMain ([NotNull] Object subAsset, [NotNull] Object asset)
 Sets (changes) an asset's 'main' object to one of its sub-assets.
 
static void SetMain ([NotNull] Object subAsset, [NotNull] Path path)
 Sets (changes) an asset's 'main' object to one of its sub-assets.
 

Detailed Description

Groups all Sub-Asset related functionality.

Definition at line 16 of file Asset.SubAsset.cs.