CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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Groups all asset label related static methods. More...
Static Public Member Functions | |
static void | Add ([NotNull] Object asset, [NotNull] String label) |
Adds a single label to an asset's list of labels. | |
static void | Add ([NotNull] Object asset, [NotNull] String[] labels) |
Adds several labels to an asset's list of labels. | |
static void | ClearAll ([NotNull] Object asset) |
Clears all labels of an asset. | |
static String[] | GetAll ([NotNull] Object asset) |
Returns an asset's labels. | |
static String[] | GetAll ([NotNull] Path path) |
Returns an asset's labels. | |
static String[] | GetAll (GUID guid) |
Returns an asset's labels. | |
static void | Remove (Object asset, String label) |
Removes a label from an asset. Does nothing if the label doesn't exist. | |
static void | SetAll ([NotNull] Object asset, [NotNull] String[] labels) |
Sets an asset's labels. Replaces any existing labels. | |
Groups all asset label related static methods.
Definition at line 18 of file Asset.Label.cs.