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CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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This is the complete list of members for Asset.Path, including all inherited members.
| AssetPath | Asset.Path | |
| CreateFolders() | Asset.Path | |
| CreateFolders([NotNull] Path path) | Asset.Path | static |
| Equals(Path other) | Asset.Path | |
| Equals(String other) | Asset.Path | |
| Equals(System.Object obj) | Asset.Path | |
| Exists | Asset.Path | |
| ExistsInFileSystem | Asset.Path | |
| Extension | Asset.Path | |
| FileExists([NotNull] Path path) | Asset.Path | static |
| FileName | Asset.Path | |
| FileNameWithoutExtension | Asset.Path | |
| FolderExists([NotNull] Path path) | Asset.Path | static |
| FolderPath | Asset.Path | |
| FromMeta([NotNull] Path path) | Asset.Path | static |
| FullAssetsPath | Asset.Path | static |
| FullLibraryPath | Asset.Path | static |
| FullLogsPath | Asset.Path | static |
| FullPackagesPath | Asset.Path | static |
| FullPath | Asset.Path | |
| FullProjectPath | Asset.Path | static |
| FullProjectSettingsPath | Asset.Path | static |
| FullProjectTempPath | Asset.Path | static |
| FullUserSettingsPath | Asset.Path | static |
| Get([NotNull] Object asset) | Asset.Path | static |
| Get(GUID guid) | Asset.Path | static |
| Get([NotNull] Object[] assets) | Asset.Path | static |
| GetGuid([NotNull] Path path, AssetPathToGUIDOptions options=AssetPathToGUIDOptions.IncludeRecentlyDeletedAssets) | Asset.Path | static |
| GetHashCode() | Asset.Path | |
| GetScene([NotNull] Object instanceOrAsset) | Asset.Path | static |
| GetSubFolders([NotNull] Path path) | Asset.Path | static |
| Guid | Asset.Path | |
| IsValid([NotNull] String path) | Asset.Path | static |
| MetaPath | Asset.Path | |
| OpenExternal() | Asset.Path | |
| operator Path(String path) | Asset.Path | static |
| operator String(Path path) | Asset.Path | static |
| operator!=(Path path1, Path path2) | Asset.Path | static |
| operator!=(Path path1, System.Object other) | Asset.Path | static |
| operator!=(System.Object other, Path path) | Asset.Path | static |
| operator==(Path path1, Path path2) | Asset.Path | static |
| operator==(Path path1, System.Object other) | Asset.Path | static |
| operator==(System.Object other, Path path) | Asset.Path | static |
| Path([NotNull] String fullOrRelativePath) | Asset.Path | |
| Path([NotNull] String folderPath, [NotNull] String fileName, [NotNull] String extension=DefaultExtension) | Asset.Path | |
| Path([NotNull] Object asset) | Asset.Path | |
| Rename(String newFileOrFolderName) | Asset.Path | |
| SubFolders | Asset.Path | |
| ToMeta([NotNull] Path path) | Asset.Path | static |
| ToString() | Asset.Path | |
| ToStrings([NotNull] IEnumerable< Path > paths) | Asset.Path | static |
| UniqueFilePath | Asset.Path | |
| UniquifyFileName([NotNull] Path path) | Asset.Path | static |