CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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Asset.Path Member List

This is the complete list of members for Asset.Path, including all inherited members.

AssetPathAsset.Path
CreateFolders()Asset.Path
CreateFolders([NotNull] Path path)Asset.Pathstatic
Equals(Path other)Asset.Path
Equals(String other)Asset.Path
Equals(System.Object obj)Asset.Path
ExistsAsset.Path
ExistsInFileSystemAsset.Path
ExtensionAsset.Path
FileExists([NotNull] Path path)Asset.Pathstatic
FileNameAsset.Path
FileNameWithoutExtensionAsset.Path
FolderExists([NotNull] Path path)Asset.Pathstatic
FolderPathAsset.Path
FromMeta([NotNull] Path path)Asset.Pathstatic
FullAssetsPathAsset.Pathstatic
FullLibraryPathAsset.Pathstatic
FullLogsPathAsset.Pathstatic
FullPackagesPathAsset.Pathstatic
FullPathAsset.Path
FullProjectPathAsset.Pathstatic
FullProjectSettingsPathAsset.Pathstatic
FullProjectTempPathAsset.Pathstatic
FullUserSettingsPathAsset.Pathstatic
Get([NotNull] Object asset)Asset.Pathstatic
Get(GUID guid)Asset.Pathstatic
Get([NotNull] Object[] assets)Asset.Pathstatic
GetGuid([NotNull] Path path, AssetPathToGUIDOptions options=AssetPathToGUIDOptions.IncludeRecentlyDeletedAssets)Asset.Pathstatic
GetHashCode()Asset.Path
GetScene([NotNull] Object instanceOrAsset)Asset.Pathstatic
GetSubFolders([NotNull] Path path)Asset.Pathstatic
GuidAsset.Path
IsValid([NotNull] String path)Asset.Pathstatic
MetaPathAsset.Path
OpenExternal()Asset.Path
operator Path(String path)Asset.Pathstatic
operator String(Path path)Asset.Pathstatic
operator!=(Path path1, Path path2)Asset.Pathstatic
operator!=(Path path1, System.Object other)Asset.Pathstatic
operator!=(System.Object other, Path path)Asset.Pathstatic
operator==(Path path1, Path path2)Asset.Pathstatic
operator==(Path path1, System.Object other)Asset.Pathstatic
operator==(System.Object other, Path path)Asset.Pathstatic
Path([NotNull] String fullOrRelativePath)Asset.Path
Path([NotNull] String folderPath, [NotNull] String fileName, [NotNull] String extension=DefaultExtension)Asset.Path
Path([NotNull] Object asset)Asset.Path
Rename(String newFileOrFolderName)Asset.Path
SubFoldersAsset.Path
ToMeta([NotNull] Path path)Asset.Pathstatic
ToString()Asset.Path
ToStrings([NotNull] IEnumerable< Path > paths)Asset.Pathstatic
UniqueFilePathAsset.Path
UniquifyFileName([NotNull] Path path)Asset.Pathstatic