CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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This is the complete list of members for Asset.Path, including all inherited members.
AssetPath | Asset.Path | |
CreateFolders() | Asset.Path | |
CreateFolders([NotNull] Path path) | Asset.Path | static |
Equals(Path other) | Asset.Path | |
Equals(String other) | Asset.Path | |
Equals(System.Object obj) | Asset.Path | |
Exists | Asset.Path | |
ExistsInFileSystem | Asset.Path | |
Extension | Asset.Path | |
FileExists([NotNull] Path path) | Asset.Path | static |
FileName | Asset.Path | |
FileNameWithoutExtension | Asset.Path | |
FolderExists([NotNull] Path path) | Asset.Path | static |
FolderPath | Asset.Path | |
FromMeta([NotNull] Path path) | Asset.Path | static |
FullAssetsPath | Asset.Path | static |
FullLibraryPath | Asset.Path | static |
FullLogsPath | Asset.Path | static |
FullPackagesPath | Asset.Path | static |
FullPath | Asset.Path | |
FullProjectPath | Asset.Path | static |
FullProjectSettingsPath | Asset.Path | static |
FullProjectTempPath | Asset.Path | static |
FullUserSettingsPath | Asset.Path | static |
Get([NotNull] Object asset) | Asset.Path | static |
Get(GUID guid) | Asset.Path | static |
Get([NotNull] Object[] assets) | Asset.Path | static |
GetGuid([NotNull] Path path, AssetPathToGUIDOptions options=AssetPathToGUIDOptions.IncludeRecentlyDeletedAssets) | Asset.Path | static |
GetHashCode() | Asset.Path | |
GetScene([NotNull] Object instanceOrAsset) | Asset.Path | static |
GetSubFolders([NotNull] Path path) | Asset.Path | static |
Guid | Asset.Path | |
IsValid([NotNull] String path) | Asset.Path | static |
MetaPath | Asset.Path | |
OpenExternal() | Asset.Path | |
operator Path(String path) | Asset.Path | static |
operator String(Path path) | Asset.Path | static |
operator!=(Path path1, Path path2) | Asset.Path | static |
operator!=(Path path1, System.Object other) | Asset.Path | static |
operator!=(System.Object other, Path path) | Asset.Path | static |
operator==(Path path1, Path path2) | Asset.Path | static |
operator==(Path path1, System.Object other) | Asset.Path | static |
operator==(System.Object other, Path path) | Asset.Path | static |
Path([NotNull] String fullOrRelativePath) | Asset.Path | |
Path([NotNull] String folderPath, [NotNull] String fileName, [NotNull] String extension=DefaultExtension) | Asset.Path | |
Path([NotNull] Object asset) | Asset.Path | |
Rename(String newFileOrFolderName) | Asset.Path | |
SubFolders | Asset.Path | |
ToMeta([NotNull] Path path) | Asset.Path | static |
ToString() | Asset.Path | |
ToStrings([NotNull] IEnumerable< Path > paths) | Asset.Path | static |
UniqueFilePath | Asset.Path | |
UniquifyFileName([NotNull] Path path) | Asset.Path | static |