CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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Groups asset status related functions. More...
Static Public Member Functions | |
static Boolean | IsForeign ([NotNull] Object asset) |
Returns whether this is a foreign asset. | |
static Boolean | IsImported ([NotNull] Object instance) |
Checks if the object is an asset in the AssetDatabase. | |
static Boolean | IsImported ([NotNull] Path path) |
Checks if the path is in the AssetDatabase. | |
static Boolean | IsLoaded ([NotNull] Path path) |
Returns whether the (main) asset at the path is loaded. | |
static Boolean | IsMain ([NotNull] Object asset) |
Returns whether this object is the asset's 'main' object. | |
static Boolean | IsNative ([NotNull] Object asset) |
Returns whether this is a native asset. | |
static Boolean | IsScene ([NotNull] Object asset) |
Returns true if the given object is of type SceneAsset. | |
static Boolean | IsSub ([NotNull] Object asset) |
Returns whether this object is a sub-asset of a composite asset. | |
Groups asset status related functions.
Definition at line 17 of file Asset.Status.cs.