CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
Loading...
Searching...
No Matches
Asset.Status Class Reference

Groups asset status related functions. More...

+ Collaboration diagram for Asset.Status:

Static Public Member Functions

static Boolean IsForeign ([NotNull] Object asset)
 Returns whether this is a foreign asset.
 
static Boolean IsImported ([NotNull] Object instance)
 Checks if the object is an asset in the AssetDatabase.
 
static Boolean IsImported ([NotNull] Path path)
 Checks if the path is in the AssetDatabase.
 
static Boolean IsLoaded ([NotNull] Path path)
 Returns whether the (main) asset at the path is loaded.
 
static Boolean IsMain ([NotNull] Object asset)
 Returns whether this object is the asset's 'main' object.
 
static Boolean IsNative ([NotNull] Object asset)
 Returns whether this is a native asset.
 
static Boolean IsScene ([NotNull] Object asset)
 Returns true if the given object is of type SceneAsset.
 
static Boolean IsSub ([NotNull] Object asset)
 Returns whether this object is a sub-asset of a composite asset.
 

Detailed Description

Groups asset status related functions.

Definition at line 17 of file Asset.Status.cs.