CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
[detail level 1234]
 NCodeSmileEditor
 CAssetReplacement implementation for Unity's massive AssetDatabase class with a cleaner interface and more error checking. Asset is instantiable so you can work with assets like you do with UnityEngine.Object. In fact, Asset is essentially a wrapper around the asset's UnityEngine.Object (see: MainObject)
 CBundleGroups all asset bundle related functionality
 CDatabaseGroups all asset database functionality
 CCacheServerGroups CacheServer (Accelerator) related functionality
 CDependencyGroups all dependency related functionality
 CFileGroups file related operations
 CImporterGroups all AssetImporter related functionality
 CLabelGroups all asset label related static methods
 CPackageGroups import/export functionality for .unitypackage files (Asset Packages)
 CPathRepresents a relative path to an asset file or folder, typically under 'Assets' or 'Packages'
 CStatusGroups asset status related functions
 CSubAssetGroups all Sub-Asset related functionality
 CVersionControlGroups version control related functionality
 CAssetLoadExceptionThrown in cases where loading an existing asset fails. That means the AssetDatabase returned null on loading. This happens in a few situations in Unity where the AssetDatabase is unavailable, such as in a static ctor