CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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Class Hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level 12]
 CAssetReplacement implementation for Unity's massive AssetDatabase class with a cleaner interface and more error checking. Asset is instantiable so you can work with assets like you do with UnityEngine.Object. In fact, Asset is essentially a wrapper around the asset's UnityEngine.Object (see: MainObject)
 CAsset.BundleGroups all asset bundle related functionality
 CAsset.DatabaseGroups all asset database functionality
 CAsset.Database.CacheServerGroups CacheServer (Accelerator) related functionality
 CAsset.DependencyGroups all dependency related functionality
 CAsset.FileGroups file related operations
 CAsset.ImporterGroups all AssetImporter related functionality
 CAsset.LabelGroups all asset label related static methods
 CAsset.PackageGroups import/export functionality for .unitypackage files (Asset Packages)
 CAsset.StatusGroups asset status related functions
 CAsset.SubAssetGroups all Sub-Asset related functionality
 CAsset.VersionControlGroups version control related functionality
 CIEquatable
 CAsset.PathRepresents a relative path to an asset file or folder, typically under 'Assets' or 'Packages'
 CAsset.PathRepresents a relative path to an asset file or folder, typically under 'Assets' or 'Packages'
 CUnityException
 CAssetLoadExceptionThrown in cases where loading an existing asset fails. That means the AssetDatabase returned null on loading. This happens in a few situations in Unity where the AssetDatabase is unavailable, such as in a static ctor