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CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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This is the complete list of members for Asset.File, including all inherited members.
| BatchEditing([NotNull] Action massAssetFileEditAction) | Asset.File | static |
| CanMove([NotNull] Path sourcePath, [NotNull] Path destinationPath) | Asset.File | static |
| CanOpenInEditor([NotNull] Object instance) | Asset.File | static |
| CanOpenInEditor(Int32 instanceId) | Asset.File | static |
| Copy([NotNull] Path sourcePath, [NotNull] Path destinationPath) | Asset.File | static |
| CopyAsNew([NotNull] Path sourcePath, [NotNull] Path destinationPath) | Asset.File | static |
| Create([NotNull] Byte[] contents, [NotNull] Path path) | Asset.File | static |
| Create([NotNull] String contents, [NotNull] Path path) | Asset.File | static |
| Create([NotNull] Object instance, [NotNull] Path path) | Asset.File | static |
| CreateAsNew([NotNull] Byte[] contents, [NotNull] Path path) | Asset.File | static |
| CreateAsNew([NotNull] String contents, [NotNull] Path path) | Asset.File | static |
| CreateAsNew([NotNull] Object instance, [NotNull] Path path) | Asset.File | static |
| CreateOrLoad< T >([NotNull] Path path, [NotNull] Func< T > getInstance) | Asset.File | static |
| Delete([NotNull] Path path) | Asset.File | static |
| Delete([NotNull] Object asset) | Asset.File | static |
| Delete([NotNull] IEnumerable< Path > paths) | Asset.File | static |
| Delete([NotNull] IEnumerable< String > paths) | Asset.File | static |
| Find([NotNull] String filter, String[] searchInFolders=null) | Asset.File | static |
| FindGuids([NotNull] String filter, String[] searchInFolders=null) | Asset.File | static |
| FindPaths([NotNull] String filter, String[] searchInFolders=null) | Asset.File | static |
| FindPaths([NotNull] String filter, Path[] searchInFolders=null) | Asset.File | static |
| ForceSave([NotNull] Object asset) | Asset.File | static |
| GetFileId([NotNull] Object asset) | Asset.File | static |
| GetGuid([NotNull] Object asset) | Asset.File | static |
| GetGuidAndFileId([NotNull] Object asset) | Asset.File | static |
| GetMainType([NotNull] Path path) | Asset.File | static |
| GetMainType(GUID guid) | Asset.File | static |
| GetSubType([NotNull] Path path, Int64 fileId) | Asset.File | static |
| Import([NotNull] Path path, ImportAssetOptions options=ImportAssetOptions.Default) | Asset.File | static |
| Import([NotNull] IEnumerable< Path > paths, ImportAssetOptions options=ImportAssetOptions.Default) | Asset.File | static |
| Import([NotNull] IEnumerable< string > paths, ImportAssetOptions options=ImportAssetOptions.Default) | Asset.File | static |
| ImportAndLoad< T >([NotNull] Path path, ImportAssetOptions options=ImportAssetOptions.Default) | Asset.File | static |
| Load< T >([NotNull] Path path) | Asset.File | static |
| LoadAsync([NotNull] Path path, Int64 localFileId) | Asset.File | static |
| LoadMain< T >([NotNull] Path path) | Asset.File | static |
| LoadMain< T >(GUID guid) | Asset.File | static |
| LoadOrCreate< T >([NotNull] Path path, [NotNull] Func< T > getInstance) | Asset.File | static |
| Move([NotNull] Path sourcePath, [NotNull] Path destinationPath) | Asset.File | static |
| OpenExternal([NotNull] Object asset, Int32 lineNumber=-1, Int32 columnNumber=-1) | Asset.File | static |
| OpenExternal(Int32 instanceId, Int32 lineNumber=-1, Int32 columnNumber=-1) | Asset.File | static |
| OpenExternal([NotNull] Path path, Int32 lineNumber=-1, Int32 columnNumber=-1) | Asset.File | static |
| PathsNotDeleted | Asset.File | static |
| Rename([NotNull] Path path, String newFileName) | Asset.File | static |
| Save([NotNull] Object asset) | Asset.File | static |
| Save(GUID guid) | Asset.File | static |
| Trash([NotNull] Path path) | Asset.File | static |
| Trash([NotNull] Object asset) | Asset.File | static |
| Trash([NotNull] IEnumerable< Path > paths) | Asset.File | static |
| Trash([NotNull] IEnumerable< String > paths) | Asset.File | static |