CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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This is the complete list of members for Asset.File, including all inherited members.
BatchEditing([NotNull] Action massAssetFileEditAction) | Asset.File | static |
CanMove([NotNull] Path sourcePath, [NotNull] Path destinationPath) | Asset.File | static |
CanOpenInEditor([NotNull] Object instance) | Asset.File | static |
CanOpenInEditor(Int32 instanceId) | Asset.File | static |
Copy([NotNull] Path sourcePath, [NotNull] Path destinationPath) | Asset.File | static |
CopyAsNew([NotNull] Path sourcePath, [NotNull] Path destinationPath) | Asset.File | static |
Create([NotNull] Byte[] contents, [NotNull] Path path) | Asset.File | static |
Create([NotNull] String contents, [NotNull] Path path) | Asset.File | static |
Create([NotNull] Object instance, [NotNull] Path path) | Asset.File | static |
CreateAsNew([NotNull] Byte[] contents, [NotNull] Path path) | Asset.File | static |
CreateAsNew([NotNull] String contents, [NotNull] Path path) | Asset.File | static |
CreateAsNew([NotNull] Object instance, [NotNull] Path path) | Asset.File | static |
CreateOrLoad< T >([NotNull] Path path, [NotNull] Func< T > getInstance) | Asset.File | static |
Delete([NotNull] Path path) | Asset.File | static |
Delete([NotNull] Object asset) | Asset.File | static |
Delete([NotNull] IEnumerable< Path > paths) | Asset.File | static |
Delete([NotNull] IEnumerable< String > paths) | Asset.File | static |
Find([NotNull] String filter, String[] searchInFolders=null) | Asset.File | static |
FindGuids([NotNull] String filter, String[] searchInFolders=null) | Asset.File | static |
FindPaths([NotNull] String filter, String[] searchInFolders=null) | Asset.File | static |
FindPaths([NotNull] String filter, Path[] searchInFolders=null) | Asset.File | static |
ForceSave([NotNull] Object asset) | Asset.File | static |
GetFileId([NotNull] Object asset) | Asset.File | static |
GetGuid([NotNull] Object asset) | Asset.File | static |
GetGuidAndFileId([NotNull] Object asset) | Asset.File | static |
GetMainType([NotNull] Path path) | Asset.File | static |
GetMainType(GUID guid) | Asset.File | static |
GetSubType([NotNull] Path path, Int64 fileId) | Asset.File | static |
Import([NotNull] Path path, ImportAssetOptions options=ImportAssetOptions.Default) | Asset.File | static |
Import([NotNull] IEnumerable< Path > paths, ImportAssetOptions options=ImportAssetOptions.Default) | Asset.File | static |
Import([NotNull] IEnumerable< string > paths, ImportAssetOptions options=ImportAssetOptions.Default) | Asset.File | static |
ImportAndLoad< T >([NotNull] Path path, ImportAssetOptions options=ImportAssetOptions.Default) | Asset.File | static |
Load< T >([NotNull] Path path) | Asset.File | static |
LoadAsync([NotNull] Path path, Int64 localFileId) | Asset.File | static |
LoadMain< T >([NotNull] Path path) | Asset.File | static |
LoadMain< T >(GUID guid) | Asset.File | static |
LoadOrCreate< T >([NotNull] Path path, [NotNull] Func< T > getInstance) | Asset.File | static |
Move([NotNull] Path sourcePath, [NotNull] Path destinationPath) | Asset.File | static |
OpenExternal([NotNull] Object asset, Int32 lineNumber=-1, Int32 columnNumber=-1) | Asset.File | static |
OpenExternal(Int32 instanceId, Int32 lineNumber=-1, Int32 columnNumber=-1) | Asset.File | static |
OpenExternal([NotNull] Path path, Int32 lineNumber=-1, Int32 columnNumber=-1) | Asset.File | static |
PathsNotDeleted | Asset.File | static |
Rename([NotNull] Path path, String newFileName) | Asset.File | static |
Save([NotNull] Object asset) | Asset.File | static |
Save(GUID guid) | Asset.File | static |
Trash([NotNull] Path path) | Asset.File | static |
Trash([NotNull] Object asset) | Asset.File | static |
Trash([NotNull] IEnumerable< Path > paths) | Asset.File | static |
Trash([NotNull] IEnumerable< String > paths) | Asset.File | static |