CodeSmile AssetDatabase 1.9
Unity's AssetDatabase in enjoyable, consistent, concise, convenient, comprehensible, safe, documented form.
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Asset.File Member List

This is the complete list of members for Asset.File, including all inherited members.

BatchEditing([NotNull] Action massAssetFileEditAction)Asset.Filestatic
CanMove([NotNull] Path sourcePath, [NotNull] Path destinationPath)Asset.Filestatic
CanOpenInEditor([NotNull] Object instance)Asset.Filestatic
CanOpenInEditor(Int32 instanceId)Asset.Filestatic
Copy([NotNull] Path sourcePath, [NotNull] Path destinationPath)Asset.Filestatic
CopyAsNew([NotNull] Path sourcePath, [NotNull] Path destinationPath)Asset.Filestatic
Create([NotNull] Byte[] contents, [NotNull] Path path)Asset.Filestatic
Create([NotNull] String contents, [NotNull] Path path)Asset.Filestatic
Create([NotNull] Object instance, [NotNull] Path path)Asset.Filestatic
CreateAsNew([NotNull] Byte[] contents, [NotNull] Path path)Asset.Filestatic
CreateAsNew([NotNull] String contents, [NotNull] Path path)Asset.Filestatic
CreateAsNew([NotNull] Object instance, [NotNull] Path path)Asset.Filestatic
CreateOrLoad< T >([NotNull] Path path, [NotNull] Func< T > getInstance)Asset.Filestatic
Delete([NotNull] Path path)Asset.Filestatic
Delete([NotNull] Object asset)Asset.Filestatic
Delete([NotNull] IEnumerable< Path > paths)Asset.Filestatic
Delete([NotNull] IEnumerable< String > paths)Asset.Filestatic
Find([NotNull] String filter, String[] searchInFolders=null)Asset.Filestatic
FindGuids([NotNull] String filter, String[] searchInFolders=null)Asset.Filestatic
FindPaths([NotNull] String filter, String[] searchInFolders=null)Asset.Filestatic
FindPaths([NotNull] String filter, Path[] searchInFolders=null)Asset.Filestatic
ForceSave([NotNull] Object asset)Asset.Filestatic
GetFileId([NotNull] Object asset)Asset.Filestatic
GetGuid([NotNull] Object asset)Asset.Filestatic
GetGuidAndFileId([NotNull] Object asset)Asset.Filestatic
GetMainType([NotNull] Path path)Asset.Filestatic
GetMainType(GUID guid)Asset.Filestatic
GetSubType([NotNull] Path path, Int64 fileId)Asset.Filestatic
Import([NotNull] Path path, ImportAssetOptions options=ImportAssetOptions.Default)Asset.Filestatic
Import([NotNull] IEnumerable< Path > paths, ImportAssetOptions options=ImportAssetOptions.Default)Asset.Filestatic
Import([NotNull] IEnumerable< string > paths, ImportAssetOptions options=ImportAssetOptions.Default)Asset.Filestatic
ImportAndLoad< T >([NotNull] Path path, ImportAssetOptions options=ImportAssetOptions.Default)Asset.Filestatic
Load< T >([NotNull] Path path)Asset.Filestatic
LoadAsync([NotNull] Path path, Int64 localFileId)Asset.Filestatic
LoadMain< T >([NotNull] Path path)Asset.Filestatic
LoadMain< T >(GUID guid)Asset.Filestatic
LoadOrCreate< T >([NotNull] Path path, [NotNull] Func< T > getInstance)Asset.Filestatic
Move([NotNull] Path sourcePath, [NotNull] Path destinationPath)Asset.Filestatic
OpenExternal([NotNull] Object asset, Int32 lineNumber=-1, Int32 columnNumber=-1)Asset.Filestatic
OpenExternal(Int32 instanceId, Int32 lineNumber=-1, Int32 columnNumber=-1)Asset.Filestatic
OpenExternal([NotNull] Path path, Int32 lineNumber=-1, Int32 columnNumber=-1)Asset.Filestatic
PathsNotDeletedAsset.Filestatic
Rename([NotNull] Path path, String newFileName)Asset.Filestatic
Save([NotNull] Object asset)Asset.Filestatic
Save(GUID guid)Asset.Filestatic
Trash([NotNull] Path path)Asset.Filestatic
Trash([NotNull] Object asset)Asset.Filestatic
Trash([NotNull] IEnumerable< Path > paths)Asset.Filestatic
Trash([NotNull] IEnumerable< String > paths)Asset.Filestatic